Ember Forge
How we score
One score out of five, in tenths, built from four equal parts: Combat, Fairness, Style and Fair to you.
01The four parts
Combat: how good fighting feels: timing, weight, variety.
Fairness: whether every death teaches you something.
Style: art, music and the feel of mastery.
Fair to you: price, length, help options and clear stopping points.
02How the parts become one score
Each part is marked from 0 to 5 in tenths. The overall score is the plain average of the four, rounded to one decimal place. No part counts more than another, and there is no hidden bonus for hype, sales or brand.
The label next to a score (for example the top band) only describes the range the score falls in. It is not an award and nothing is won.
03What we never score
We do not score how much money a game makes, how many people stream it, or whether a publisher works with us. We also never mark a game up for encouraging you to play longer than you planned; we mark it down for that.
04When scores change
If a patch, a new edition or a price change makes a real difference, we replay the relevant part, update the score if needed and note the date at the bottom of the review.
Last updated 25 October 2026